Although some witnesses interpreted the fireball as a comet or meteor, it resulted in a wave of UFO mania in Zimbabwe at the time. Many people answered ZBC Radio's request to call-in and describe what they had seen. There had been numerous reports of a bright fireball passing through the sky at night. Two days prior to the incident at Ariel there had been a number of UFO sightings throughout southern Africa. Most of the pupils were from wealthy white families in Harare. Īriel School was an expensive private school. At the time of the incident, it was not a town but only a local place-name, “little more than a crossroads in an agricultural region”. Saving the game is impossible in tactical mode.Ruwa is a small agricultural centre located 22 km south-east of the capital Harare. Civilians and other bystanders may be found during the mission, either being targeted by the aliens, or just getting in the way while the troops try to protect them. All actions in Tactical mode require Time Units to perform and once a soldier is out of Time Units, he or she can't do anything more until the next turn. Each soldier gets a certain number of Time Units (TUs), representing the total time they have to act during the current turn. During the player's turn the troops can be ordered to move around, fire their weapons, throw grenades or use other equipment. Tactical mode uses a turn-based system, where the human team and the aliens take turns to make moves. Instead of pushing impersonal armies around on giant maps, the players uses only the team of soldiers assigned to deal with this mission. In Tactical mode, the player takes command of a team of soldiers in various missions to combat the aliens wherever they might appear.
Research will progress and items will be produced as time passes. Geoscape mode employs easy-to-use time buttons to control the passage of time, automatically pausing whenever there's an important message. The player can build, buy and produce anything available, as long as technology level and budget will allow it. Interceptor aircraft can be launched to shoot down UFOs and dispatch dropships in response to alien activity across the globe. Once researched, new technologies may be used in battle against the aliens. The player directs the activities and finances of PHALANX, controlling bases, installations, aircraft and squads of armed-response troops. Geoscape mode deals with base management and strategy. Like the original X-COM games, UFO:AI has two main modes of play: Geoscape mode and Tactical (also known as Battlescape) mode.
Ufo alien invasion wiki software#
As of version 2.5, all elements in the downloadable tarballs is released under Free Software licenses. Licensed under the GNU General Public License, UFO: Alien Invasion is free software. Currently, version 2.5 is the most up to date stable version (released 28 June 2014). Most aspects of the game are still in an evolutionary development, but it should be considered a fully playable game. However, it's neither a sequel nor a remake of any X-COM or other commercial title: "What we as a team wanted to make is a brand new experience that tries to surpass the quality of games from 1992, rather than simply recreate them with flashier graphics."
Ufo alien invasion wiki series#
The game takes a lot of inspiration from the X-COM series by Mythos Games and MicroProse. The game aims to combine military realism with hard science-fiction and the weirdness of an alien invasion and the turn-based system is supposed to give the player pin-point control of his/her squad while maintaining a sense of pace and danger. UFO: Alien Invasion is a squad-based tactical strategy game in the tradition of the classic X-COM series of games (the player controls a secret organisation charged with defending Earth from a brutal alien enemy).